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Quests and Sorcery

I worked on this mobile rpg from early pre-production, launch, and well into its life as a live service designing armor sets, weapons, enemies, and other props.  I was responsible for taking ideas from 2D concept to 3D modeling and animation in the proprietary engine.

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We Rule

A large portion of games that I worked on were free-to-play farming simulators like this medieval interpretation.  My role was to update the live game with new content every other week.    I was responsible for taking ideas from 2D concept to 3D modeling and animation as well as creating marketing illustrations for these games.

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Hellfire

I worked on this fantasy trading card game primarily as a environment artist.    I was responsible for taking ideas from 2D concept to 3D modeling and animation in the Unity engine.