Game Artist
2010-2013
Quests and Sorcery
I worked on this mobile rpg from early pre-production, launch, and well into its life as a live service designing armor sets, weapons, enemies, and other props. I was responsible for taking ideas from 2D concept to 3D modeling and animation in the proprietary engine.
We Rule
A large portion of games that I worked on were free-to-play farming simulators like this medieval interpretation. My role was to update the live game with new content every other week. I was responsible for taking ideas from 2D concept to 3D modeling and animation as well as creating marketing illustrations for these games.
Hellfire
I worked on this fantasy trading card game primarily as a environment artist. I was responsible for taking ideas from 2D concept to 3D modeling and animation in the Unity engine.
We Farm Deluxe
A big part of my early work was making content for farming and city building games that were popular at the time. This is key art that I made for a re-branding effort on a farming game. I laid out the scene with low poly models in Maya and painted over them in Photoshop.