Game Artist

2010-2013


Quests and Sorcery

I worked on this mobile rpg from early pre-production, launch, and well into its life as a live service designing armor sets, weapons, enemies, and other props.  I was responsible for taking ideas from 2D concept to 3D modeling and animation in the proprietary engine.

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enemies_Steampunk.png
Weapons02.png

We Rule

A large portion of games that I worked on were free-to-play farming simulators like this medieval interpretation.  My role was to update the live game with new content every other week.    I was responsible for taking ideas from 2D concept to 3D modeling and animation as well as creating marketing illustrations for these games.

001_elven_castle_sprite.png
001_swamp_hot_spring_sprite_01.png

Hellfire

I worked on this fantasy trading card game primarily as a environment artist.    I was responsible for taking ideas from 2D concept to 3D modeling and animation in the Unity engine.

EnvironmentDesertRuins.JPG
EnvironmentLake.JPG

We Farm Deluxe

A big part of my early work was making content for farming and city building games that were popular at the time. This is key art that I made for a re-branding effort on a farming game. I laid out the scene with low poly models in Maya and painted over them in Photoshop.