Environment concept art explorations.

The role of senior game artist at Lumos Labs is about being a versatile product designer.

Games are made by one artist and engineer partnering up to complete an idea from prototype all the way to shipping the final game.This means that my day-to-day work includes concept art, UX design, animation, game design, technical art, and even project management.  Below are some highlights of my time making games with Lumosity.

Click the button below to see a case study from one of the projects I worked on.

Feel the Beat is a rhythm game themed as an 80’s aerobics class.

I was inspired by the MTV generation of music videos, montages, group dancing, and big hair.  This was the 25th concept that I sketched out for the game. I took the final round of concepts below, created animated mocks to music clips, and conducted user testing with our players to pick the final one.

The sound direction is an homage to Michael Jackson’s thriller. I guided the audio contractor to create the tone of the sounds in the game as well as designing the way music was implemented into the engine to playback at variable tempos as well as mix with several procedural rhythms.  Out of all the project I’ve worked on, this is one of the more special ones to me :)

Theme concepts for Feel the Beat.

Playing rhythms controls the characters.

Playing rhythms controls the characters.


The character designs are based on user personas created by our marketing research.  I modeled them after common kinds of people one would see in the gym, pushing the shape language of each to feel unique.  The game originally had up to four inputs, so each button was mapped to a limb.

Character designs are a combination of user personas mixed with types of people one sees at the gym.

Halve Your Cake is fractions game where the player measures ingredients to bake pastries.

UI design for the measuring utensils.


I created the baking theme and got through half of production before leaving the company to travel. The interactive elements went through a lot of iteration for clarity.  It was important mechanically to visually represent fractions as different shapes, linear, radial, and discrete.

One of the more enjoyable aspects of this game was getting to design food!  Since each level of difficulty has a 3-star system, players that perform well earn bigger, better versions of the food.

Players are rewarded with food for performing well at each level.

Fuse Clues is a problem-solving game about finding implied number patterns to restore the power in a building.


The theme I ended up pitching for this was a game where the player fixes a fuse box to restore the power in an apartment building.  When the player wins enough games, they fill up the battery progress bar and move onto a harder level.

For the level select, each level appears as a dark window that the player restores power to upon completion.  This was a fun advent calendar-like reward that proved to be really engaging for players.