3D Modeling, Texturing, and Illustrations

3D illustrations created using kitbashing and paintover techniques.
Software: Blender, Photoshop

Fire temple ruins at sunset. Explored East Indian religious architecture and dragon models kitbashed together to design the 3D model.

Lighting explorations for an isolated cabin in the woods inspired by the Pacific Northwest region in the US.

Spaceship designed to dig and haul minerals. Explored construction vehicle and tugboat aesthetics for a clunky, sturdy look.

Real-time 3D environments created for the mobile game “Hellfire”.
Software: Maya, Photoshop, Unity

Modular 3D environments running real-time in Unity and optimized for low-end mobile devices.

Levels are designed to be modular to adapt to different dungeon lengths based on the player’s current level.

3D environments running real-time in Unity and optimized for low-end mobile devices.

Lighting and shadows are baked into the color maps to optimize performance on lower end devices.

Meshes are optimized for the camera angle to reduce polycount.

3D character and creature assets created for the mobile RPG “Quests and Sorcery”.
Software: Maya, Photoshop, Unity

3D building and prop assets created for the mobile game “We Rule”.
Software: Maya, Photoshop.

Screenshot of “We Rule” running on the iPad.

3D pre-rendered assets.

3D building and character assets created for the mobile game “We City”.
Software: Maya, Photoshop

Screenshot of “We City” running on the iPad.

3D pre-rendered assets and marketing illustrations for this three-part DLC.