This section highlights some of the places I have been lucky enough to work at. I have been an artist and designer in the games industry since 2009 in the San Francisco Bay Area. I’ve shipped games in several genres for web and mobile including role-playing, adventure, trading card, farming sim, rhythm, and brain training. Click the links below to see a small sample of the work that I've done for each company.
Software Experience: Photoshop, Maya, Unity, After Effects, Premiere, Animate, Illustrator, Cocos Creator, ZBrush.
This was my first full-time studio job, and at a time when mobile/social gaming was brand new. I spent time learning the agile game development process for the free-to-play market. My favorite role was getting to brainstorm and create live event content.
This was the largest project I've had the opportunity to work on, a personal finance adventure game made at a startup educational gaming company called MindBlown Labs. I wore a lot of hats here, and learned much about leadership and problem-solving.
I write and teach online classes of up to twenty graduate and undergraduate students about digital painting in Photoshop.
Senior Game Artist
My role at this company is primarily to create concept art for game prototypes as well as solve design issues in pre-production. The flat hierarchy here also means that I get a lot of ownership over the creative direction and have to be accountable for meeting deadlines with minimal supervision.