Professional Experience

This section highlights some of the places I have been lucky enough to work at.  I have been an artist and designer in the games industry since 2009 in the San Francisco Bay Area. I’ve shipped games in several genres for web and mobile including role-playing, adventure, trading card, farming sim, rhythm, and brain training. Click the links below to see a small sample of the work that I've done for each company.

Software Experience: Photoshop, Maya, Unity, After Effects, Premiere, Animate, Illustrator, Cocos Creator, ZBrush.

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Game Artist

2010-2013

This was my first full-time studio job, and at a time when mobile/social gaming was brand new.  I spent time learning the agile game development process for the free-to-play market.  My favorite role was getting to brainstorm and create live event content.

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Art Director

2013-2016

This was the largest project I've had the opportunity to work on, a personal finance adventure game made at a startup educational gaming company called MindBlown Labs. I wore a lot of hats here, and learned much about leadership and problem-solving.

Adjunct Professor

Adjunct Professor

2013-Present

I write and teach online classes of up to twenty graduate and undergraduate students about digital painting in Photoshop.

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Senior Game Artist

2016-Present

My role at this company is primarily to create concept art for game prototypes as well as solve design issues in pre-production.  The flat hierarchy here also means that I get a lot of ownership over the creative direction and have to be accountable for meeting deadlines with minimal supervision.