This section highlights some of the places I have been lucky enough to work at. I have been an artist in the games industry since 2009 in the San Francisco Bay Area, and worked on over 20 shipped games in that time. Click the links below to see a small sample of the work that I've done for each company.
This was my first full-time studio job, and at a time when mobile/social gaming was brand new. I spent time learning the agile game development process for the free-to-play market. My favorite role was getting to brainstorm and create live event content.
This was the largest project I've had the opportunity to work on, a personal finance adventure game made at a startup educational gaming company called MindBlown Labs. I wore a lot of hats here, and learned much about leadership and problem-solving.
I teach classes of up to 20 artists both online and onsite for digital painting in Photoshop and the mobile game development process. Developing the abilities of young artists to improve their skills and professionalism is one of the most rewarding things I have done.
My role at this company is primarily to create visual themes for game prototypes as well as solve design issues in pre-production. The flat hierarchy here also means that I get a lot of ownership over the creative direction and have to be accountable for meeting deadlines with minimal supervision.