I have worked in the gaming industry since 2009 in the San Francisco Bay Area as a game artist in small to mid-sized studios. As a result, I have professional experience doing almost anything in the art pipeline with a focus on concept art and game design. Currently I'm a senior game artist at Lumosity and an adjunct professor at the Academy of Art University in their game development department.

Primary Skills: concept art, illustration, 2D and 3D game asset production, game design.

Additional Skills: storyboarding, animation, video and sound editing, art direction, marketing, art and audio outsourcing manager.

Software Experience: Photoshop, Maya, Unity, After Effects, Premiere, Animate, Illustrator, Cocos Creator, ZBrush, and Audacity.



Brendan Milos
San Francisco, CA

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